
In a recent post on X, Dreamcast developer Falco Girgis (@falco_girgis) shared a promising update on the ongoing fan project to bring Mario Kart 64 to the Sega Dreamcast. The post reads:
“WHOOO! After another week of intense bugfixing and performance gainz, jnmartin is preparing for the initial release.”
This message marks a significant milestone for the homebrew project, which has gained attention for porting the fully decompiled Nintendo 64 source code of Mario Kart 64 to Sega’s iconic console. Girgis, known for his work on Elysian Shadows and Dreamcast homebrew, has been closely involved in testing and refining the port alongside lead developer jnmartin84.
Project Highlights So Far
- The Dreamcast port runs natively, not through emulation, using the recently completed Mario Kart 64 decompilation.
- After a week of bug fixing and optimization, the game is now considered stable enough for an initial release, though no specific date has been announced.
- Performance improvements were a key focus, with better framerates and smoother gameplay reported.
- The port includes full multiplayer support, with some builds showcasing Sonic the Hedgehog as a playable character replacing Toad.
What’s Next?
Girgis’ post suggests that a first release version could be shared with the public soon, pending final testing and packaging. The Dreamcast community has responded positively, eager to experience Mario Kart 64 on Sega hardware—a crossover once unthinkable.
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