The Third of the Third: Unpacking the 3SX Native PC Port of Street Fighter III 3rd Strike

The 3SX project (also known as “The Third of the Third”) is an open-source development effort hosted on GitHub by the crowded-street organization. It is a native port of Street Fighter III: 3rd Strike designed for modern platforms, including Windows, macOS, and Linux.+1 Technical Origin Unlike most ways to play the game on PC (which […]

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Pyrite64 N64 Engine

Pyrite64 is an open-source game engine and visual editor designed to simplify development of native games for the Nintendo 64. Created by developer HailToDodongo, the project aims to remove much of the complexity traditionally associated with N64 homebrew while still targeting real hardware rather than emulation-only experiences. Purpose and Design Goals Pyrite64 was built to […]

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Ironclad DX Mini-ITX I/O Board Returns for MiSTer FPGA

The Mini-ITX Ironclad DX for the MiSTer FPGA is set to return after being out of stock for nearly two months. Developed by d3fmod design, the Ironclad DX is a Mini-ITX–compatible I/O expansion board designed to house MiSTer hardware inside standard PC cases without modification. It integrates common I/O functionality such as USB, analog and […]

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PocketQuake: The Analogue Pocket Port

The GitHub repository thinkelastic/PocketQuake is a dedicated source port of the original 1996 Quake engine, specifically optimized for the Analogue Pocket. Unlike traditional software emulation, this port leverages the handheld’s unique architecture to provide a native, high-performance gameplay experience. Technical Implementation The Analogue Pocket is primarily known for its FPGA (Field-Programmable Gate Array) technology, which […]

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Bangai-O Returns in English on Nintendo 64

A brand-new English translation patch has just been released for Bakuretsu Muteki Bangai-O on the Nintendo 64, bringing Treasure’s explosive cult classic to a wider audience. Originally released in Japan in 1999, Bangai-O is a chaotic side-scrolling shooter packed with screen-filling explosions, wild combo systems, and pure arcade energy. While many players outside Japan first […]

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PCN – Weekly News Video Ep186 + Source List

01:06 PGM/IGS Core MiSTer 03:09 More TAITO SJ games MiSTer 04:30 Tutankham MiSTer 05:37 CPS3 FPGA 06:28 SuperStation One Updates 08:03 Update All 2.5 MiSTer 09:14 MiSTer MultiSystem2 Big Updates 12:07 C128 and PCXT MiSTer 12:55 Countertop Arcade MiSTer 13:54 MiSTer Organize 14:38 Unstable and Test Builds MiSTer 14:55 Analogue 3DOS Update and Limited Editions […]

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Polygame Master (PGM/IGS) Development Begins for MiSTer FPGA

Work has begun on a PolyGame Master (PGM) core for the MiSTer FPGA. Currently, there is only one MRA file available, and after trying that with a compiled version of the core, it only booted to a black screen. A GitHub repository by siuildransi is dedicated to developing the IGS PolyGame Master arcade system core […]

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Mario Kart Wii Deluxe v10.0: The Ultimate 752-Track Racing Odyssey

The latest evolution of the Mario Kart Wii Deluxe project, Version 10.0, represents a significant technical milestone for the custom track community. Released in February 2026 by FJRoyet and the Deluxe Team, this update expands the game’s library to a total of 752 tracks and 10 battle arenas, utilizing the Pulsar engine to push the […]

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Jurassic Park Classic Games Collection Is Going to Be Delisted

Jurassic Park Classic Games Collection is set to be delisted from digital storefronts on March 31, 2026. After that date, the retro compilation will no longer be available for purchase digitally. The collection bundles together multiple 8-bit and 16-bit Jurassic Park titles originally released on platforms such as NES, SNES, and Game Boy, updated with […]

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