
Retro gaming is more than nostalgia, it’s history, innovation, and sometimes pure weirdness. That’s why we’re excited to introduce a new series here on Metal Game Solid called “Looking Back.” In this series, we’ll revisit games that left their mark, whether they were technical powerhouses, cult classics, or just plain bizarre. From titles that pushed hardware beyond its limits to the strange experiments that somehow found a loyal audience, we’ll explore what made these games stand out and why they still matter today. My own introduction to the series started with Crash Bandicoot 2 back when it first released, and after playing Crash 1 later, I instantly fell in love with the series. And there’s no better place to start than with a true PlayStation classic.
Background
Crash Bandicoot was released on August 31, 1996, for the Sony PlayStation and quickly became one of the system’s standout titles. Developed by Naughty Dog, then a small studio of just a handful of people, and published by Sony Computer Entertainment, the game followed the adventures of Crash, a genetically modified bandicoot created by the evil Dr. Neo Cortex. Players guided Crash through colorful islands, dodging hazards, defeating enemies, and collecting Wumpa fruits and gems. At a time when 3D platformers were still in their infancy, Crash’s mix of linear paths and exploration made it approachable while still feeling like a big leap forward for the genre. The game’s box art and cheeky marketing campaign helped establish Crash as Sony’s unofficial mascot, rivaling Mario and Sonic during the fifth console generation.
Why It Stood Out
Crash Bandicoot wasn’t just another platformer, it was a technical showcase of what the PlayStation could do. Naughty Dog developed a custom game engine to handle level streaming, which allowed environments to load in real time, keeping gameplay smooth and eliminating frequent loading screens. With only 2 MB of RAM to work with, the team built advanced compression techniques to fit high-quality textures, vibrant environments, and detailed animations into the game. The decision to use fixed but dynamic camera angles was another smart move, as it allowed developers to create a sense of depth without pushing the hardware beyond its limits. Animations were fluid and expressive, bringing Crash and his world to life in a way that few games of the era could match. Even the audio was a feat, with high-quality sound and an iconic soundtrack composed by Josh Mancell, which captured the quirky and adventurous tone of the game perfectly.
Regional Differences
Crash Bandicoot saw several differences between its regional releases. In Japan, the game was localized under the title “Crash Bandicoot” but with a friendlier presentation to appeal to a younger audience. Crash’s design featured slightly larger, cuter facial expressions, and the marketing leaned into his comedic and playful personality. The Japanese version also added an easier difficulty curve, including extra checkpoints and tutorial hints to make the platforming more approachable. Box art also differed across regions, with the North American and European release showing a more intense and action-oriented pose, while the Japanese cover highlighted Crash’s lighter, cartoonish side. These small changes helped the game find success across very different markets and contributed to its global popularity.



Legacy
Crash Bandicoot’s success was massive, selling over six million copies worldwide and becoming one of the best-selling PlayStation games of all time. It established Naughty Dog as one of the premier developers in the industry and laid the groundwork for sequels that would refine and expand the formula, including Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped. The series’ influence on platformers is undeniable, inspiring countless developers and paving the way for other mascot-driven franchises. Even today, Crash is still celebrated, with remasters like the Crash Bandicoot N. Sane Trilogy introducing the series to new generations of players while reminding older fans why the original games are so beloved.
My Take
Looking back, Crash Bandicoot still holds up as one of the most impressive examples of early 3D game design. Having started my journey with Crash 2 before going back to the original, I appreciated how ambitious and polished the first game felt despite its more linear structure. The tight controls, creative level design, and vibrant personality kept me coming back, and even today, it’s easy to see why Crash became such an icon. I will always pick the original trilogy over the N. Sane Trilogy. While the remaster did a great job of modernizing the visuals, it never quite captured the same feel as the originals. The updated physics made some jumps feel off, the controls lacked the same precision, and the soul of the PlayStation-era charm just wasn’t there for me. The originals, with their raw challenge and authentic 90s vibe, still keep me hooked in a way the remaster never could.


