Ranma ½ Kart 64 Gives Mario Kart 64 an Anime Makeover With Spanish Voices

Ranma ½ Kart 64 is a ROM hack created by Arian Ventura that reimagines Mario Kart 64 through the lens of the classic anime series Ranma ½. Rather than changing how the game plays, the project focuses on transforming its identity, turning the familiar kart racer into a crossover experience that feels firmly rooted in […]

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A Fully Functional Vertical Game Bub Rebuilt – Video by What’s Ken Making

In his latest video, Ken takes a closer look at the Game Bub, an open source FPGA handheld console that was recently successfully crowdfunded. While the version that backers will receive uses a horizontal layout, the project originally started with two earlier vertical revisions, designs that never went into mass production. What makes this video […]

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Experimental PS2Recomp Tool Released for PlayStation 2 Code Recompilation

A new experimental project called PS2Recomp has appeared, exploring a different way to run PlayStation 2 games on modern systems. Instead of using traditional emulation, which tries to mimic the original PS2 hardware in real time, PS2Recomp attempts to convert PS2 game files directly into regular PC programs. In simple terms, the tool takes a […]

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Sonic Megamix Mania Brings the Megamix Legacy to Sonic Mania

Sonic Megamix Mania is a fan-made modification for Sonic Mania Plus that aims to continue the legacy of the discontinued ROM hack Sonic the Hedgehog Megamix. Built on the Sonic Mania engine, the project is split into two modes. Classic Mode is a faithful remake of the ROM hack’s V.4.0b content, offering familiar stages and […]

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Banjo: Recompiled v1.0.0 – Native PC Port Quietly Released

Banjo: Recompiled has been quietly released, delivering a native recompiled PC version of Banjo-Kazooie for Windows, Linux, and macOS. With no long buildup or formal announcement, the project effectively shadow dropped, immediately making prebuilt binaries and source code available to the public. Unlike traditional emulation, Banjo: Recompiled uses static N64 recompilation, resulting in a native […]

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Gateway Sonic framework revealed for classic Sonic fangames

Developer Axanery has resurfaced with an update on a long-running project called Gateway Sonic, a framework aimed at making it easier to create fully standalone classic Sonic fangames. According to the developer, the project has been in active development for around three years and is intended to provide creators with a solid foundation for building […]

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Zaparoo Core v2.9.0 Released

Zaparoo Core v2.9.0 is now available, delivering a solid mix of usability improvements, platform integrations, and reliability fixes. This release focuses on polishing everyday use while expanding support for popular frontends and setups. One of the biggest changes is a revamped TUI, now featuring theme support, an on-screen keyboard, and clearer settings navigation. Kodi integration […]

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Xeno Crisis Gets New Physical Releases on PS5, Xbox Series X, Switch, and PS4

Bitmap Bureau has announced that Xeno Crisis is receiving a new wave of physical releases across modern platforms. The twin-stick shooter will be getting a standalone physical release on PlayStation 5, alongside its first-ever physical edition on Xbox Series X. In addition, the Nintendo Switch and PlayStation 4 versions are also set to receive physical […]

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Ecco the Dolphin Remasters and Revival on the Horizon

The classic Ecco the Dolphin series is set to return in remastered form, with the original 1992 game and its 1994 sequel Ecco: The Tides of Time both confirmed for remasters. These are being overseen by series creator Ed Annunziata together with much of the original team, and development is underway though specific platforms and […]

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RetroFighters BattleDock Adds GameCube Controller Ports to Switch2 Dock

The BattleDock from Retro Fighters is an add-on that physically slides onto the official Nintendo Switch2 dock. It doesn’t replace the dock or connect as a separate unit, instead it attaches directly to it and connects over USB-C to extend its functionality. Once attached, the BattleDock adds four wired GameCube controller ports to the existing […]

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