Joypad OS, Open-Source Controller Firmware That Bridges Retro and Modern Worlds

Joypad OS is an open-source controller firmware platform built around a simple but powerful idea, gamers should be able to use whatever controller they want, wherever they want. The project, formerly known as USBRetro, is being developed in the open by Robert Dale Smith, who recently summed it up perfectly in a X post calling […]

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Ghostship – A New Super Mario 64 PC Port

Ghostship feels like a clear response to the earlier Super Mario 64 PC ports rather than a replacement of them. Those previous builds were impressive in their own right and proved that a native PC version of Super Mario 64 was not only possible but surprisingly flexible, especially once mods, widescreen support, and higher framerates […]

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Sonic Mania Plus Now Running With Audio on Sega Dreamcast

Falco Girgis has shared a new update showing Sonic Mania Plus running with fully working audio on real Sega Dreamcast hardware. In a short hardware capture posted on social media, Girgis demonstrates the latest build running directly on an actual Dreamcast, confirming that music and sound effects are now functional. Audio support is a major […]

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Morph 4K Review – Simple When You Want It, Deep When You Need It

Disclosure: A review unit was provided by Pixel FX for evaluation purposes. Pixel FX had no influence over the content of this review, and all opinions expressed below are entirely our own. The Morph 4K is a high-end video processor designed to scale retro video signals cleanly and reliably for modern displays. In its most […]

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Super Mario 64 Now Fully Ported To Sega Dreamcast

A notable technical achievement for the retro scene has surfaced, as Super Mario 64 is now running on the Sega Dreamcast via a native homebrew port. The project was developed by jnmartin, building on the decompiled source of the original game. Development on the Dreamcast port has been ongoing for several years, with early work […]

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Pixel FX Shares Infinity Switch Progress and Releases Firmware 3.15.6

Pixel FX has kicked off 2026 with a brief but meaningful update covering firmware, hardware availability, and future plans. The company shared a small progress update on the Infinity Switch, its modular video input switching system. While the product is still in the engineering phase, the case design has been finalized and an injection mold […]

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CAPCOM VS SQUARE: Parallel Destinies Fan Game Released

CAPCOM VS SQUARE: Parallel Destinies is a non-profit crossover fighting game currently in development using the I.K.E.M.E.N. GO engine. The project is designed as a 1v1, four-button fighter that draws inspiration from the gameplay feel of Marvel vs. Capcom and Capcom vs. SNK, aiming to capture the look and flow of classic 90s Capcom fighters. […]

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Roguecraft DX Heads to Amiga, Game Boy Color and MEGA65

Game Boy Developer Shane McCafferty has revealed what he has been working on over the past few months, Roguecraft DX is officially coming to Amiga, Game Boy Color, and MEGA65. The announcement was shared alongside Thalamus Digital, confirming that the award-winning Evercade title is expanding to classic and modern-retro platforms. Known for its tight dungeon-crawling […]

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Verilog Game Experiment on Analogue Pocket

Developer Lee Robinson has shared a small experiment showing a game written in Verilog and running on the Analogue Pocket. The game was created using Cursor and compiled into a bitstream that runs on the Analogue Pocket as a custom FPGA core. Robinson describes the project as a learning exercise, focused on understanding hardware design […]

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