PocketQuake: The Analogue Pocket Port

The GitHub repository thinkelastic/PocketQuake is a dedicated source port of the original 1996 Quake engine, specifically optimized for the Analogue Pocket. Unlike traditional software emulation, this port leverages the handheld’s unique architecture to provide a native, high-performance gameplay experience. Technical Implementation The Analogue Pocket is primarily known for its FPGA (Field-Programmable Gate Array) technology, which […]

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PCN – Weekly News Video Ep186 + Source List

01:06 PGM/IGS Core MiSTer 03:09 More TAITO SJ games MiSTer 04:30 Tutankham MiSTer 05:37 CPS3 FPGA 06:28 SuperStation One Updates 08:03 Update All 2.5 MiSTer 09:14 MiSTer MultiSystem2 Big Updates 12:07 C128 and PCXT MiSTer 12:55 Countertop Arcade MiSTer 13:54 MiSTer Organize 14:38 Unstable and Test Builds MiSTer 14:55 Analogue 3DOS Update and Limited Editions […]

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Polygame Master (PGM/IGS) Development Begins for MiSTer FPGA

Work has begun on a PolyGame Master (PGM) core for the MiSTer FPGA. Currently, there is only one MRA file available, and after trying that with a compiled version of the core, it only booted to a black screen. A GitHub repository by siuildransi is dedicated to developing the IGS PolyGame Master arcade system core […]

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Mario Kart Wii Deluxe v10.0: The Ultimate 752-Track Racing Odyssey

The latest evolution of the Mario Kart Wii Deluxe project, Version 10.0, represents a significant technical milestone for the custom track community. Released in February 2026 by FJRoyet and the Deluxe Team, this update expands the game’s library to a total of 752 tracks and 10 battle arenas, utilizing the Pulsar engine to push the […]

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Justice Restored: The “Lost” Board Game Mode of Project Justice Finally Gets an English Translation

For decades, one of the most significant barriers for Western fans of Capcom’s cult-classic fighting game series Rival Schools was the “language wall” surrounding its final entry. While the Dreamcast sequel, Project Justice (known as Moero! Justice Gakuen in Japan), received a localized release, a major portion of the game, the Nekketsu Nikki board game […]

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PCN – Weekly News Video Ep185 + Source List

00:50 SuperStation One Updates03:13 MiSTer Pi04:01 Big Jotego Update CPS, NGPC, Out Run and More MiSTer, Analogue Pocket & More08:28 04 GAMELORD Fantasy Retro Console MiSTer09:37 Bubble Universe Core MiSTer10:44 Unstable and Test Builds MiSTer11:16 New Analogue 3D Prototype Colours12:59 Game Bub Update15:23 386 FPGA Core16:13 SEGA Saturn CDX17:51 11 OpenTendo Game Boy Advance (OpenGBA)18:22 […]

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Game Bub Progress Report: Injection-Moulded Docks and the Road to Mass Production

Game Bub Update: Injection Molding Underway and New Manufacturing Partnership Announced Game Bub, the open-source FPGA retro-emulation handheld, has released its February manufacturing update, highlighting significant progress in hardware production and a strategic shift in its supply chain. Mechanical Design and Injection Moulding Following the finalization of mechanical designs in January, stainless steel molds for […]

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Astro Fighters 2: A Dive into the New Bullet Hell Sequel

The shoot-’em-up (shmup) genre is seeing a fresh addition with Astro Fighters 2, the sequel to the original Astro Fighters. Developed and published by Paul Connor, this one-man project brings a modern twist to classic vertical arcade action. While it stays true to the roots of the genre, it introduces several unique mechanics that set […]

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The Cow, the Code, and the Console: Inside the Mind of the Analogue 3D’s N64 Core Creator

In a recent livestream, Pixel Cherry Ninja was joined by Murray Aickin (known online as Mazamars312), the lead developer behind the Nintendo 64 core for the Analogue 3D. The conversation provided a fascinating look into the technical hurdles and personal journey of bringing the first dedicated FPGA based N64 to market. Here are some of […]

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