Looking Back #3: Boogerman – A Pick and Flick Adventure

If you grew up in the ’90s, you probably remember that the Sega Mega Drive / Genesis and Super Nintendo era was filled with platformers. But none of them were quite like Boogerman: A Pick and Flick Adventure. Released in 1994, this bizarre and juvenile game from Interplay and the team behind Earthworm Jim leaned […]

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OutRun GB – Out Today! – Game Review

The Game Boy Color didn’t see many true arcade-style racing experiences, which makes OutRun GB stand out even more. This fan-made take on Sega’s iconic racer delivers a surprisingly authentic and fun experience that feels right at home on Nintendo’s handheld. Gameplay and Visuals Developed in GB Studio by EGVroom (Shane MᶜCafferty), OutRun GB immediately […]

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Key Points of David Shadoff Interview with Pixel Cherry Ninja

I had the pleasure of picking the brains of David Shadoff, who is a developer and preserver of many things Retro and FPGA Gaming related. Below are just some of the key points that were covered. To get the full conversation please see the embedded video at he bottom of the page. Introduction to David […]

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Looking Back #2: F-Zero – The Game That Redefined Speed on the SNES

This is the second entry in our “Looking Back” series, following our deep dive into Crash Bandicoot on the PlayStation. My own journey with F-Zero started on my very own SNES, and I can still remember the first time I powered it on and felt the rush of speed as Mute City’s theme blasted through […]

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Poll: What Was Your Favorite 16-Bit System Growing Up?

The 16-bit era was nothing short of legendary. From iconic platformers to unforgettable RPGs, this generation gave us games that are still talked about — and replayed — decades later. Today, we’re launching a community poll to find out which 16-bit system holds the most nostalgic value for our readers. Whether you spent countless hours […]

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Looking Back: Crash Bandicoot – A Technical Marvel on the PlayStation

Retro gaming is more than nostalgia, it’s history, innovation, and sometimes pure weirdness. That’s why we’re excited to introduce a new series here on Metal Game Solid called “Looking Back.” In this series, we’ll revisit games that left their mark, whether they were technical powerhouses, cult classics, or just plain bizarre. From titles that pushed […]

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Zophar’s Interview with Pixel Cherry Ninja – Highlights with Timestamps – Zophar’s Domain

I recently had the pleasure of having an audience with Zophar of the legendary emulation website Zophar’s Domain from the late 90s, remember the early days of the internet. Below is just a basic summary of some of the points covered with timestamps. It was an absolute pleasure to have this conversation and it was […]

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Roadwarden Review – Nintendo Switch Impressions

I have been granted early access to the upcoming Nintendo Switch release of Roadwarden and all opinions here are my own and not influenced by the developer or publisher in any way. The Game Roadwarden is a text driven RPG that originally launched on PC in 2022. The game mixes narrative exploration, role playing elements, […]

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Nyanja PC-Engine CD Developers Surumaru and Tater Pants | interview August 2025 (key points)

The interview features Surumaru and Tater Pants, developers of PC Engine games. They discuss their current project, “Nyanja,” a single-screen platformer for the PC Engine Super CD and Steam, which was successfully funded on Kickstarter. They also talk about their previous game, “FX Unit Yuki,” a 2D action platformer that parodies various PC Engine games. […]

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