Driftin’ Rage On The Mega Drive – Alpha Review

Driftin’ Rage, developed by Mauro Xavier (MXRetroDev), brings high-octane street racing to the Sega Mega Drive with an arcade flair that feels right at home on the 16-bit hardware. The game puts you behind the wheel of fast, aggressive cars where mastering tight cornering and precision drifting is the key to victory. Visually, Driftin’ Rage […]

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Forgotten Fragments Review – A Pixel Puzzle Adventure

Disclosure: I was provided with a review copy of this game, All opinions in this review are my own and have not been influenced or altered in any way by the developers. Introduction Forgotten Fragments is a puzzle-platformer developed by Binary Phoenix, arriving on Steam on 24 September 2025. On Steam, the game is priced […]

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Looking Back #4: Metal Gear Solid – The Game That Turned Stealth Into Cinema

Introduction When I first played Metal Gear Solid on the PlayStation in 1998, it didn’t feel like just another video game. It felt like I was stepping into something bigger, something closer to cinema than anything I’d ever seen on a console before. Hideo Kojima’s vision turned what could have been a simple stealth action […]

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The Edge of Allegoria – Nintendo Switch Review

Disclosure: I was provided with a review copy of this game, All opinions in this review are my own and have not been influenced or altered in any way by the developers. Introduction Developed by MercuryGameStudio, The Edge of Allegoria is a tactical RPG with clear inspiration from Pokémon Red & Blue, blending monster collecting […]

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Looking Back #3: Boogerman – A Pick and Flick Adventure

If you grew up in the ’90s, you probably remember that the Sega Mega Drive / Genesis and Super Nintendo era was filled with platformers. But none of them were quite like Boogerman: A Pick and Flick Adventure. Released in 1994, this bizarre and juvenile game from Interplay and the team behind Earthworm Jim leaned […]

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OutRun GB – Out Today! – Game Review

The Game Boy Color didn’t see many true arcade-style racing experiences, which makes OutRun GB stand out even more. This fan-made take on Sega’s iconic racer delivers a surprisingly authentic and fun experience that feels right at home on Nintendo’s handheld. Gameplay and Visuals Developed in GB Studio by EGVroom (Shane MᶜCafferty), OutRun GB immediately […]

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Key Points of David Shadoff Interview with Pixel Cherry Ninja

I had the pleasure of picking the brains of David Shadoff, who is a developer and preserver of many things Retro and FPGA Gaming related. Below are just some of the key points that were covered. To get the full conversation please see the embedded video at he bottom of the page. Introduction to David […]

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Looking Back #2: F-Zero – The Game That Redefined Speed on the SNES

This is the second entry in our “Looking Back” series, following our deep dive into Crash Bandicoot on the PlayStation. My own journey with F-Zero started on my very own SNES, and I can still remember the first time I powered it on and felt the rush of speed as Mute City’s theme blasted through […]

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Poll: What Was Your Favorite 16-Bit System Growing Up?

The 16-bit era was nothing short of legendary. From iconic platformers to unforgettable RPGs, this generation gave us games that are still talked about — and replayed — decades later. Today, we’re launching a community poll to find out which 16-bit system holds the most nostalgic value for our readers. Whether you spent countless hours […]

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Looking Back: Crash Bandicoot – A Technical Marvel on the PlayStation

Retro gaming is more than nostalgia, it’s history, innovation, and sometimes pure weirdness. That’s why we’re excited to introduce a new series here on Metal Game Solid called “Looking Back.” In this series, we’ll revisit games that left their mark, whether they were technical powerhouses, cult classics, or just plain bizarre. From titles that pushed […]

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