A3D Manager: A Comprehensive Tool for Analogue 3D Customization

A3D Manager is an unofficial, open-source companion application designed specifically for the Analogue 3D, a modern reimagining of the Nintendo 64. Developed by GitHub user TheLeggett, the project serves as a desktop utility that allows users to fine-tune their gaming experience by managing cartridge metadata, artwork, and hardware settings directly on their SD card. It […]

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Flying Shark: The 1987 Arcade Brutalizer Arrives on FPGA

The legendary vertical shoot-’em-up (shmup) Flying Shark has officially made its way to modern FPGA hardware. Developed by the Coin-Op Collection, the game is now available as a core for both the MiSTer FPGA and the Analogue Pocket. For enthusiasts of the genre, this release brings one of Toaplan’s most influential and punishing titles to […]

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MiSTer FPGA: Major Update for Philips CD-i Core

The Philips CD-i core for the MiSTer FPGA platform has received a significant update, focusing heavily on the Digital Video Cartridge (DVC) functionality and input versatility. These improvements address long-standing playback issues and expand the hardware’s capabilities, bringing the core closer to hardware parity with the original multimedia machine. Enhanced Video Playback (FMV) The Digital […]

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PCN – Weekly News Video Ep182 + Source List

00:55 X-Men, Run & Gun, Premier Soccer Fixes MiSTer, Analogue Pocket & More 02:21 Caliber 50 MiSTer, Analogue Pocket & More 02:54 NEO-GEO Pocket + Color MiSTer & Analogue Pocket 04:33 CPS1 and CPS2 Fixes MiSTer, Analogue Pocket & More 05:38 CPS3 MiSTer & More 07:27 Flying Shark MiSTer & Analogue pocket 08:07 Raki Update […]

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Konami’s Premier Soccer Arrives on MiSTer FPGA and Analogue Pocket

Premier Soccer, a classic football title released by Konami in 1993, has officially been released in beta for the MiSTer FPGA and Analogue Pocket platforms. Developed by Jotego and his team, this release marks a significant milestone in arcade preservation for the FPGA gaming community. Arcade Presentation and Atmosphere The game is characterized by a […]

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Verilog Game Experiment on Analogue Pocket

Developer Lee Robinson has shared a small experiment showing a game written in Verilog and running on the Analogue Pocket. The game was created using Cursor and compiled into a bitstream that runs on the Analogue Pocket as a custom FPGA core. Robinson describes the project as a learning exercise, focused on understanding hardware design […]

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