Polygame Master (PGM/IGS) Development Begins for MiSTer FPGA

Work has begun on a PolyGame Master (PGM) core for the MiSTer FPGA. Currently, there is only one MRA file available, and after trying that with a compiled version of the core, it only booted to a black screen. A GitHub repository by siuildransi is dedicated to developing the IGS PolyGame Master arcade system core […]

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PCN – Weekly News Video Ep185 + Source List

00:50 SuperStation One Updates03:13 MiSTer Pi04:01 Big Jotego Update CPS, NGPC, Out Run and More MiSTer, Analogue Pocket & More08:28 04 GAMELORD Fantasy Retro Console MiSTer09:37 Bubble Universe Core MiSTer10:44 Unstable and Test Builds MiSTer11:16 New Analogue 3D Prototype Colours12:59 Game Bub Update15:23 386 FPGA Core16:13 SEGA Saturn CDX17:51 11 OpenTendo Game Boy Advance (OpenGBA)18:22 […]

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Game Bub Progress Report: Injection-Moulded Docks and the Road to Mass Production

Game Bub Update: Injection Molding Underway and New Manufacturing Partnership Announced Game Bub, the open-source FPGA retro-emulation handheld, has released its February manufacturing update, highlighting significant progress in hardware production and a strategic shift in its supply chain. Mechanical Design and Injection Moulding Following the finalization of mechanical designs in January, stainless steel molds for […]

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The Cow, the Code, and the Console: Inside the Mind of the Analogue 3D’s N64 Core Creator

In a recent livestream, Pixel Cherry Ninja was joined by Murray Aickin (known online as Mazamars312), the lead developer behind the Nintendo 64 core for the Analogue 3D. The conversation provided a fascinating look into the technical hurdles and personal journey of bringing the first dedicated FPGA based N64 to market. Here are some of […]

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New 94 MHz N64 Turbo Core for MiSTer FPGA

A new overclocked core for the Nintendo 64 on the MiSTer FPGA platform has been developed, pushing the performance capabilities of the DE10-Nano hardware. This “Turbo Core” was developed by a MiSTer Discord user known as “Corn,” building upon the foundational work of original core developer Robert Peip (FPGAzumSpass). Technical Specifications Game Performance and Compatibility […]

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PCN – Weekly News Video Ep184 + Source List

01:08 Chase H.Q. MiSTer03:20 Slap Fight MiSTer04:03 Nintendo 64 94 MHz Core MiSTer05:57 SuperStation One Updates08:56 MiSTer Multisystem2 Arcade10:11 New GBA Borders MiSTer11:30 Unstable and Test Builds MiSTer12:25 Analogue 3D New Firmware14:23 ROM, Save, RTC Dumper Updated Analogue Pocket16:19 Ken Makes a Game Bub17:58 M64 Update19:59 Atari ST FPGA21:23 Banjo Recompiled (PC Port)22:47 $5 NEO-GEO […]

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Analogue 3D-OS v1.2.0 Update Improves Display Support and Library Features

Analogue 3D has received a new system update that focuses on stability, compatibility, and quality-of-life improvements. Several issues affecting 4K TVs, HDMI features, and audio output have been resolved, making the console more reliable across different display and sound setups. Game compatibility has also seen improvements, fixing problems that caused visual issues or incorrect behavior […]

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A Fully Functional Vertical Game Bub Rebuilt – Video by What’s Ken Making

In his latest video, Ken takes a closer look at the Game Bub, an open source FPGA handheld console that was recently successfully crowdfunded. While the version that backers will receive uses a horizontal layout, the project originally started with two earlier vertical revisions, designs that never went into mass production. What makes this video […]

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