F-Zero X Reaches 97.25% Decompilation

The Nintendo 64 classic F-Zero X has reached a major milestone, now sitting at 97.25% decompiled according to decomp.dev. The project, tracked publicly on decomp.dev, shows that nearly the entire game’s codebase has been successfully reverse engineered into human-readable source code. With just a small percentage remaining, the finish line is clearly in sight. Decompilation […]

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Pyrite64 N64 Engine

Pyrite64 is an open-source game engine and visual editor designed to simplify development of native games for the Nintendo 64. Created by developer HailToDodongo, the project aims to remove much of the complexity traditionally associated with N64 homebrew while still targeting real hardware rather than emulation-only experiences. Purpose and Design Goals Pyrite64 was built to […]

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Bangai-O Returns in English on Nintendo 64

A brand-new English translation patch has just been released for Bakuretsu Muteki Bangai-O on the Nintendo 64, bringing Treasure’s explosive cult classic to a wider audience. Originally released in Japan in 1999, Bangai-O is a chaotic side-scrolling shooter packed with screen-filling explosions, wild combo systems, and pure arcade energy. While many players outside Japan first […]

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ETH2SP1 Brings Broadband Adapter Functionality to the GameCube

Pre-orders are now live for ETH2SP1, a new Ethernet adapter designed as an alternative to the original Broadband Adapter for the Nintendo GameCube. Shipping is expected to begin in early March. ETH2SP1 connects via the console’s Serial Port 1 and works in combination with Swiss to emulate Broadband Adapter functionality in games that support it. […]

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Ranma ½ Kart 64 Gives Mario Kart 64 an Anime Makeover With Spanish Voices

Ranma ½ Kart 64 is a ROM hack created by Arian Ventura that reimagines Mario Kart 64 through the lens of the classic anime series Ranma ½. Rather than changing how the game plays, the project focuses on transforming its identity, turning the familiar kart racer into a crossover experience that feels firmly rooted in […]

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Experimental PS2Recomp Tool Released for PlayStation 2 Code Recompilation

A new experimental project called PS2Recomp has appeared, exploring a different way to run PlayStation 2 games on modern systems. Instead of using traditional emulation, which tries to mimic the original PS2 hardware in real time, PS2Recomp attempts to convert PS2 game files directly into regular PC programs. In simple terms, the tool takes a […]

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The $5 Revolution: NeoPico HD Brings Pure Digital HDMI to the NEO-GEO MVS

The Neo Geo community is currently buzzing over a breakthrough in console modification: NeoPico HD. Developed by fliperama86, this open-source project provides a “pure digital” HDMI solution for the Neo Geo MVS (specifically the MV1C) for a hardware cost of roughly $5. By utilizing the newly released Raspberry Pi Pico 2, this mod bypasses traditional […]

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Banjo: Recompiled v1.0.0 – Native PC Port Quietly Released

Banjo: Recompiled has been quietly released, delivering a native recompiled PC version of Banjo-Kazooie for Windows, Linux, and macOS. With no long buildup or formal announcement, the project effectively shadow dropped, immediately making prebuilt binaries and source code available to the public. Unlike traditional emulation, Banjo: Recompiled uses static N64 recompilation, resulting in a native […]

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Sonic Mania Plus Now Running With Audio on Sega Dreamcast

Falco Girgis has shared a new update showing Sonic Mania Plus running with fully working audio on real Sega Dreamcast hardware. In a short hardware capture posted on social media, Girgis demonstrates the latest build running directly on an actual Dreamcast, confirming that music and sound effects are now functional. Audio support is a major […]

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Super Mario 64 Now Fully Ported To Sega Dreamcast

A notable technical achievement for the retro scene has surfaced, as Super Mario 64 is now running on the Sega Dreamcast via a native homebrew port. The project was developed by jnmartin, building on the decompiled source of the original game. Development on the Dreamcast port has been ongoing for several years, with early work […]

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