Shadow Gangs Zero Successfully Funded on Kickstarter

Shadow Gangs Zero has successfully completed its crowdfunding campaign on Kickstarter, securing roughly £108,554, more than double its original £40,000 target. The game returns as a 16 bit style prequel to the original Shadow Gangs, paying homage to classic action arcade titles and planned for platforms including Neo Geo, Sega Genesis and Mega Drive, Dreamcast, […]

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🥋 Street Fighter Alpha: Warriors’ Dreams and a Mega Drive Port in the Making

The Original Street Fighter Alpha Street Fighter Alpha: Warriors’ Dreams (known as Street Fighter Zero in Japan and other territories) is a pivotal 2D fighting game developed and published by Capcom, first appearing in arcades in 1995. It was the first all-new entry in the Street Fighter series since the launch of Street Fighter II […]

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Final Fight MD: An Arcade Masterpiece on Mega Drive, Complete with 3-Player Co-op, Achievements, and ‘Best Version Ever’ Polish

Final Fight MD: An Arcade Masterpiece on Genesis, Complete with 3-Player Co-op, Achievements, and ‘Best Version Ever’ Polish The fan-made project Final Fight MD for the SEGA Mega Drive/Genesis is rapidly approaching completion, with the developer, Mauro Xavier, also known as MXRetroDev, recently rolling out the feature-rich version 0.90b. Praised by fans and reviewers, including […]

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Mega Drive Does the IMPOSSIBLE! Running Three Layers of SNES Donkey Kong Country!

Mega Drive Graphics Concept: Three Active Layers Demo A new technical concept demo is illustrating the potential for advanced graphics on the SEGA Mega Drive/Genesis. The project, conceived by TiagoSC, showcases the feasibility of implementing three active graphical layers on the console. To illustrate this idea, a short demo has been created using the visual […]

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Altered Beast 2 Alpha 4 Released for Mega Drive

The fan-made sequel Altered Beast 2 – The Seven Depths of Hell has reached Alpha 4, now available on itch.io. Created by developer Fabiano Ferreira (fabianodigital), this ambitious project continues to expand the classic Sega series on real Mega Drive hardware. The new build, released on October 18, 2025, refines gameplay, adds new animations, and […]

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Mad Stalker: Full Metal Forth Receives Control Improvement Patch

A new gameplay patch for Mad Stalker: Full Metal Forth on the Sega Mega Drive / Genesis has been released, addressing one of the game’s biggest annoyances — its clunky control scheme. Created by Mengze-L, this update finally makes full use of the Genesis’ three-button layout, allowing smoother combat and more intuitive guarding. Originally developed […]

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You Have 10 Seconds to Comply: The RoboCop Mega Drive Project Looks Even More INCREDIBLE.

Growing up in London, UK, RoboCop was big; the movie was a cult classic which we all watched, even though we were well under age at the time. Then came the arcade game that blew us away even more. The year 2025 is not slowing down, as Monster Bath Games is working on bringing the […]

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Metal Mack Brings New Run ’N’ Gun Action to Mega Drive and Neo Geo

A brand-new retro-inspired action game is on the horizon. Metal Mack puts players in the role of an advanced android tasked with saving humanity after its robot population suddenly turns rogue. Featuring classic 16-bit graphics and fast-paced run ’n’ gun gameplay, Metal Mack draws clear inspiration from both Mega Man and arcade shooters like Contra, […]

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Mega Drive Soundtracks Sound More Mega! (You Need to Hear These)

Diggo Silva is doing a smashing job with his various SEGA Mega Drive soundtrack remixes! His arrangements, often created using the Furnace tracker, truly capture the iconic FM synthesis sound of the console. Welcome to the 16-Bit party! Check out a few hand-picked examples below. Make sure the sound is up, because it’s time to […]

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Parodius: A New Mega Drive/Genesis Project Takes Shape – UPDATED 20250926

This development update details significant progress on Mega Parodius, focusing on new HUD elements (power-up line, score, lives) and weapon systems, including missiles with ground-following mechanics, double shot, and variable-width lasers (which utilize the foreground plane to avoid sprite limits, though this required complex coding for plane-wrapping and collision). Performance was boosted by converting horizontal […]

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