Parodius: A New Mega Drive/Genesis Project Takes Shape – UPDATED 20250926
This development update details significant progress on Mega Parodius, focusing on new HUD elements (power-up line, score, lives) and weapon systems, including missiles with ground-following mechanics, double shot, and variable-width lasers (which utilize the foreground plane to avoid sprite limits, though this required complex coding for plane-wrapping and collision). Performance was boosted by converting horizontal […]
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