F-Zero X Reaches 97.25% Decompilation

The Nintendo 64 classic F-Zero X has reached a major milestone, now sitting at 97.25% decompiled according to decomp.dev. The project, tracked publicly on decomp.dev, shows that nearly the entire game’s codebase has been successfully reverse engineered into human-readable source code. With just a small percentage remaining, the finish line is clearly in sight. Decompilation […]

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Pyrite64 N64 Engine

Pyrite64 is an open-source game engine and visual editor designed to simplify development of native games for the Nintendo 64. Created by developer HailToDodongo, the project aims to remove much of the complexity traditionally associated with N64 homebrew while still targeting real hardware rather than emulation-only experiences. Purpose and Design Goals Pyrite64 was built to […]

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Bangai-O Returns in English on Nintendo 64

A brand-new English translation patch has just been released for Bakuretsu Muteki Bangai-O on the Nintendo 64, bringing Treasure’s explosive cult classic to a wider audience. Originally released in Japan in 1999, Bangai-O is a chaotic side-scrolling shooter packed with screen-filling explosions, wild combo systems, and pure arcade energy. While many players outside Japan first […]

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Ranma ½ Kart 64 Gives Mario Kart 64 an Anime Makeover With Spanish Voices

Ranma ½ Kart 64 is a ROM hack created by Arian Ventura that reimagines Mario Kart 64 through the lens of the classic anime series Ranma ½. Rather than changing how the game plays, the project focuses on transforming its identity, turning the familiar kart racer into a crossover experience that feels firmly rooted in […]

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Banjo: Recompiled v1.0.0 – Native PC Port Quietly Released

Banjo: Recompiled has been quietly released, delivering a native recompiled PC version of Banjo-Kazooie for Windows, Linux, and macOS. With no long buildup or formal announcement, the project effectively shadow dropped, immediately making prebuilt binaries and source code available to the public. Unlike traditional emulation, Banjo: Recompiled uses static N64 recompilation, resulting in a native […]

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Star Fox 64: Recompiled Released, Coexisting With Starship as a Parallel Native Port

Star Fox 64: Recompiled has just been released, delivering a native PC port built using the N64: Recompiled static recompilation framework. Rather than emulation, the original N64 code is translated into a native application, allowing the game to run directly on modern hardware with high framerates, widescreen and ultrawide support, low input latency, and instant […]

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Mario Kart 64 Amped Up 3.20 & 3.21 Hotfix Now Available

The beloved fan-made modification Mario Kart 64 Amped Up has just received a fresh pair of updates for the holiday season. Version 3.20, released recently, brings festive flair to the classic racer with a suite of Christmas-themed costumes, including optional Santa and elf outfits for various characters, adding a cheerful seasonal twist to the game’s […]

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8BitDo Reveals Limited Edition 8BitDo 64 Controllers for Analogue 3D

We literally just published an article about Analogue announcing their own Funtastic colorways for the Analogue 3D, and only minutes later 8BitDo followed up with a surprise of their own. The company has revealed a full line of limited edition 8BitDo 64 controllers designed specifically for the Analogue 3D, all styled after the classic Funtastic […]

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Viewpoint 2064 Translation Patch Released

A new fan translation patch has arrived for Viewpoint 2064, the unreleased Nintendo 64 sequel to Sammy Corp’s Neo Geo shooter. Developed by Sammy and Racdym, the game switches the original’s isometric 2D look for a fully 3D presentation, while still restricting movement to a horizontal 2D plane. A lock-on system lets players target enemies […]

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Viewpoint 2064 Master Build Finally Released After 25 Years

After more than two decades in lost-media limbo, the master build of Viewpoint 2064 has finally surfaced, giving Nintendo 64 fans their first real look at the near-finished version of this long-canceled shooter. Originally shown at SpaceWorld 1999, Viewpoint 2064 was planned as a 3D reimagining of the Neo-Geo classic, shifting from isometric shooting to […]

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