OutRun GB – Out Today! – Game Review

The Game Boy Color didn’t see many true arcade-style racing experiences, which makes OutRun GB stand out even more. This fan-made take on Sega’s iconic racer delivers a surprisingly authentic and fun experience that feels right at home on Nintendo’s handheld. Gameplay and Visuals Developed in GB Studio by EGVroom (Shane MᶜCafferty), OutRun GB immediately […]

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OzzyOuzo Delivers Two Neo Geo Projects – Bad Dudes: Burger Edition and In The Hunt

Developer OzzyOuzo is making waves in the retro gaming scene with not one, but two exciting projects in development for the Neo Geo AES and MVS. Both titles bring arcade classics to SNK’s hardware, keeping the retro charm alive while adding modern polish. Bad Dudes: Burger Edition The cult classic Bad Dudes Vs. Dragon Ninja […]

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DreamSDK R4 Released – Modern Dreamcast Development on Windows

DreamSDK is a ready-to-use development kit that simplifies coding for the Sega Dreamcast, providing all the tools you need in one package. Designed for Windows users, it’s been the go-to setup for homebrew developers looking for a smooth start. Now, DreamSDK R4 is here. Created by SiZiOUS, this release brings better compatibility, new features, and […]

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Final Fantasy Legend II DX – The Game Boy Classic in Full Color

The beloved Game Boy RPG Final Fantasy Legend II just got a stunning new upgrade. Released by Adam, this ROM hack brings the 1991 classic to life in full color, offering a fresh way to experience one of the most memorable titles from the Game Boy era. We recently covered the release of Final Fantasy […]

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OutRun Core Returns to Analogue Pocket This JTFriday

Great news for Analogue Pocket owners, the OutRun core is finally making its return this #JTFriday. Developer Jotego announced that he’s fixed a long-standing issue that caused the core to randomly fail on some devices, making the experience unreliable for a portion of users. With this fix in place, Pocket owners can look forward to […]

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Looking Back #2: F-Zero – The Game That Redefined Speed on the SNES

This is the second entry in our “Looking Back” series, following our deep dive into Crash Bandicoot on the PlayStation. My own journey with F-Zero started on my very own SNES, and I can still remember the first time I powered it on and felt the rush of speed as Mute City’s theme blasted through […]

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Mega Man: Dr. Wily’s Revenge – Michael Cut Hack Released

A brand-new overhaul of Mega Man: Dr. Wily’s Revenge for the DMG Game Boy has just been released, breathing new life into the original Game Boy classic. Created with Dr. Wily’s Toolkit and YYCHR, this hack reimagines the game with a modern design philosophy. Levels have been rebuilt from scratch to create a smoother flow […]

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SNES vs. Super Famicom – Regional Differences Explained

The Super Nintendo Entertainment System (SNES) and its Japanese counterpart, the Super Famicom (SFC), are often thought of as identical systems. While they share the same core hardware, there are plenty of differences in design, performance, game libraries, and even how the systems were marketed and experienced across Japan, North America, and Europe. Hardware and […]

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Shinrei Jusatsushi Taromaru – English Patch Released For Sega Saturn

The Sega Saturn cult classic Shinrei Jusatsushi Taromaru, better known to Western fans as Psychic Killer Taromaru, has finally received an English patch. This release updates the game’s menus, UI, and title screen while also offering an optional version with English voice narration for the opening and ending sequences. Originally launched in Japan in 1997, […]

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Surprise Attack – New Jotego Core Arrives by Surprise

Jotego has just revealed a brand-new FPGA core, and this one came completely out of nowhere: Konami’s Surprise Attack is now available. While the team had been focusing on Golfing Greats and Run’n Gun cores, a review of the original PCB for Surprise Attack revealed it was essentially a cost-saving version of Parodius Da!, minus […]

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