…. But Still a Long Way to Go!!

FPGA core developer pgate1 has brought a Sony PlayStation core to the Analogue Pocket, something many considered impossible. That hasn’t stopped the developer from continuing to update the core, with the latest update released just a few hours ago.
You’ll find a list of changes below, and you can grab the latest revision from their GitHub.
Instruction Cache Correction and Texture Cache Addition:
- The instruction cache has been fixed.
- A texture cache has been added.
SDRAM Burst Transfer Implementation:
- Implementing SDRAM burst transfer has improved the frame rate for games like Ridge Racer on the Pocket device.
- Frame rate increased from 8 to 12 FPS.
Texture Cache Toggle:
- The texture cache can be enabled or disabled by pressing the Select button.
Next Development Focus:
- The primary goal is to address issues with movie skipping that currently prevent many games from being playable, despite the frame rate improvements.
- The developer acknowledges that a dedicated movie decode circuit is not feasible and will be postponed.
For more on the core check out our previous article.














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