CAPCOM VS SQUARE: Parallel Destinies Fan Game Released

CAPCOM VS SQUARE: Parallel Destinies is a non-profit crossover fighting game currently in development using the I.K.E.M.E.N. GO engine. The project is designed as a 1v1, four-button fighter that draws inspiration from the gameplay feel of Marvel vs. Capcom and Capcom vs. SNK, aiming to capture the look and flow of classic 90s Capcom fighters. […]

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Roguecraft DX Heads to Amiga, Game Boy Color and MEGA65

Game Boy Developer Shane McCafferty has revealed what he has been working on over the past few months, Roguecraft DX is officially coming to Amiga, Game Boy Color, and MEGA65. The announcement was shared alongside Thalamus Digital, confirming that the award-winning Evercade title is expanding to classic and modern-retro platforms. Known for its tight dungeon-crawling […]

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Verilog Game Experiment on Analogue Pocket

Developer Lee Robinson has shared a small experiment showing a game written in Verilog and running on the Analogue Pocket. The game was created using Cursor and compiled into a bitstream that runs on the Analogue Pocket as a custom FPGA core. Robinson describes the project as a learning exercise, focused on understanding hardware design […]

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Streets of Rage 2: New Era v3.1.0 Released

The fan-made project Streets of Rage 2: New Era has received a new update with the release of version 3.1.0, bringing further gameplay tuning and a handful of important fixes following the major 3.0.0 milestone. This update focuses mainly on balance adjustments and polish. Enemy health scaling has been lowered when playing with multiple players, […]

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Steam Deck Mini Arcade, a Compact DIY Arcade Build

A clever new DIY project shows how the Steam Deck can be transformed into a fully self-contained mini arcade cabinet. Instead of relying on a separate PC or single-board computer, the build uses the Steam Deck itself as the core of the system, slotting neatly into a custom 3D-printed enclosure with real arcade controls. The […]

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openMenu Update Brings Easier Game Management to Dreamcast ODE Users

Derek Pascarella has announced a new update to openMenu, along with an updated card manager, continuing active development on one of the most user-friendly menu systems for Sega Dreamcast optical drive emulators. In simple terms, openMenu is a replacement menu for Dreamcast ODE setups (like GDEMU). Instead of juggling folders, file names, or boot discs, […]

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Mega Man World 5 DX and Mole Mania DX Get Super Game Boy Enhancements

Marc Max has rolled out a fresh update for Mega Man World 5 DX and Mole Mania DX, adding Super Game Boy–style borders alongside Game Boy Color behavior in supported emulators. The update focuses on making these DX conversions feel more authentic on modern setups that emulate Super Game Boy features, bringing richer borders, palettes, […]

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