New Dolphin Version 2509 Brings Major Improvements

The latest Dolphin update delivers some of the most significant changes in years. The previously difficult-to-run titles Toy Story 3, Cars 2, and Disney Infinity are now playable at full speed on capable PCs. Users can even push these titles beyond 60 FPS with the new VBI Frequency Override option. One of the biggest shifts […]

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M64 vs MiSTer – Could ModRetro’s FPGA N64 Become the True Successor?

The Nintendo 64 has long been a tough system to emulate, and while software emulators have made progress, accuracy issues still frustrate players. The MiSTer FPGA project has been a beacon for preservation, but its DE10-Nano board has always been seen as too limited to handle a proper N64 core. That changed when developer Robert […]

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Brawler64 Pro Series – A New Wireless N64 Controller on Kickstarter

Retro Fighters has announced the Brawler64 Pro Series, a new wireless controller designed for the Nintendo 64. Building on their earlier Brawler64 models, this Pro Series version features updated ergonomics, grip buttons, and refined button placement while maintaining compatibility with original N64 hardware. The project is currently live on Kickstarter, where backers can secure the […]

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Bitfunx GCMCE Turns MicroSD Into Massive GameCube Memory Cards

The new Bitfunx GCMCE is here, offering expanded memory card functionality for the Nintendo GameCube. With support for MicroSD cards between 1 GB and 500 GB, this device lets you create virtual memory cards with multiple card sizes (from 59 blocks/0.5 MB up to 1019 blocks/8 MB). It also includes features like Card Restore to […]

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Mario The Hedgehog!? – A Master System Crossover Hack

A new ROM hack for the Sega Master System gives Sonic’s classic debut a surprising twist. Mario in Sonic The Hedgehog, created by PixelMarioXP, replaces Sonic with Nintendo’s plumber, complete with a new life icon, 1-up monitor, goalpost, title screen, end credits, and act result screen. It’s a simple but fun crossover that lets players […]

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Zaparoo Core v2.6.2 Released – Bug Fixes and Stability Improvements

The latest version of Zaparoo Core (v2.6.2) is now available, focusing on fixing several issues introduced in the 2.6.0 release and improving overall stability. Key fixes include better handling of Windows file launchers (.lnk, .a3x, .ahk), corrected allow_file config matching, and a resolved bug where multiple launchers would start but immediately be killed. Media database […]

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If Dante from DMC Flew a Plane, This Would Be It – DELIVERY MUST COMPLETE

After Burner was a “wow” moment when we were kids, that plane flying around, blasting everything in sight. The sound effects made you feel like you were right there in the cockpit. At the time, it was an experience unmatched by anything else. Would it be fair to say that, years later, I got the […]

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The Sole Developer of the Game Bub FPGA | Q&A | Eli Lipsitz with Pixel Cherry Ninja (Full Summary)

Introduction to Eli Lipsitz and Game Bub The interview begins with Pixel Cherry Ninja welcoming Eli Lipsitz, the sole developer behind the Game Bub, an open-source FPGA handheld console. Eli explains that the Game Bub is designed to support original Gameboy, Gameboy Color and Gameboy Advance cartridges, as well as link cables and other original […]

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Midnight Saturn – Upcoming Point and Click to Keep an Eye On (demo available)

Going back to the days of playing Monkey Island on the Amiga, swapping those disks between scenes was cumbersome, but it was still so much fun. Later, I moved on and played some Broken Sword games on my PC, as well as years later on an iPhone. Later still, I played the Telltale games like […]

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