Sonic Mania Plus Now Running With Audio on Sega Dreamcast

Falco Girgis has shared a new update showing Sonic Mania Plus running with fully working audio on real Sega Dreamcast hardware. In a short hardware capture posted on social media, Girgis demonstrates the latest build running directly on an actual Dreamcast, confirming that music and sound effects are now functional. Audio support is a major […]

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Morph 4K Review – Simple When You Want It, Deep When You Need It

Disclosure: A review unit was provided by Pixel FX for evaluation purposes. Pixel FX had no influence over the content of this review, and all opinions expressed below are entirely our own. The Morph 4K is a high-end video processor designed to scale retro video signals cleanly and reliably for modern displays. In its most […]

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Super Mario 64 Now Fully Ported To Sega Dreamcast

A notable technical achievement for the retro scene has surfaced, as Super Mario 64 is now running on the Sega Dreamcast via a native homebrew port. The project was developed by jnmartin, building on the decompiled source of the original game. Development on the Dreamcast port has been ongoing for several years, with early work […]

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ProGearSDK – A Modern Game Engine SDK for the NeoGeo AES/MVS

ProGearSDK is a modern, open-source game engine software development kit (SDK) designed for the SNK NeoGeo AES (Advanced Entertainment System) and MVS (Multi Video System). Developed and maintained by the developer known as manicakes, the project aims to simplify the complex process of developing software for the legendary 1990s arcade and home console hardware. Overview […]

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Konami’s Premier Soccer Arrives on MiSTer FPGA and Analogue Pocket

Premier Soccer, a classic football title released by Konami in 1993, has officially been released in beta for the MiSTer FPGA and Analogue Pocket platforms. Developed by Jotego and his team, this release marks a significant milestone in arcade preservation for the FPGA gaming community. Arcade Presentation and Atmosphere The game is characterized by a […]

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Pixel FX Shares Infinity Switch Progress and Releases Firmware 3.15.6

Pixel FX has kicked off 2026 with a brief but meaningful update covering firmware, hardware availability, and future plans. The company shared a small progress update on the Infinity Switch, its modular video input switching system. While the product is still in the engineering phase, the case design has been finalized and an injection mold […]

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CAPCOM VS SQUARE: Parallel Destinies Fan Game Released

CAPCOM VS SQUARE: Parallel Destinies is a non-profit crossover fighting game currently in development using the I.K.E.M.E.N. GO engine. The project is designed as a 1v1, four-button fighter that draws inspiration from the gameplay feel of Marvel vs. Capcom and Capcom vs. SNK, aiming to capture the look and flow of classic 90s Capcom fighters. […]

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Roguecraft DX Heads to Amiga, Game Boy Color and MEGA65

Game Boy Developer Shane McCafferty has revealed what he has been working on over the past few months, Roguecraft DX is officially coming to Amiga, Game Boy Color, and MEGA65. The announcement was shared alongside Thalamus Digital, confirming that the award-winning Evercade title is expanding to classic and modern-retro platforms. Known for its tight dungeon-crawling […]

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Verilog Game Experiment on Analogue Pocket

Developer Lee Robinson has shared a small experiment showing a game written in Verilog and running on the Analogue Pocket. The game was created using Cursor and compiled into a bitstream that runs on the Analogue Pocket as a custom FPGA core. Robinson describes the project as a learning exercise, focused on understanding hardware design […]

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