One Game, Many Worlds: Multi-Platform Game Releases
Before “cross-platform” became the standard, getting a game on multiple systems was exciting — and often confusing. During the 8-bit and 16-bit eras, a “multi-platform release” rarely meant the same experience. Hardware differences, unique development teams, and creative choices often turned a single title into several very different games. Take Aladdin for example. The Mega […]
Continue Reading