Complete Crystal Refines Pokémon Crystal Without Changing Its Core

Complete Crystal is a ROM hack of Pokémon Crystal that focuses on refinement rather than reinvention. Released by BlerdSciFiGamer, the hack modernizes balance and accessibility while keeping the original storyline and Generation II mechanics fully intact. All 251 Pokémon receive improved learnsets, updated move power, and reworked TMs and tutors, with every TM becoming purchasable […]

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Roguecraft DX Heads to Amiga, Game Boy Color and MEGA65

Game Boy Developer Shane McCafferty has revealed what he has been working on over the past few months, Roguecraft DX is officially coming to Amiga, Game Boy Color, and MEGA65. The announcement was shared alongside Thalamus Digital, confirming that the award-winning Evercade title is expanding to classic and modern-retro platforms. Known for its tight dungeon-crawling […]

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Cancelled Resident Evil Game Boy Color port preserved in near-final state

The long-lost Game Boy Color version of Resident Evil has been preserved in a far more complete form than ever before. The recovery was announced in December 2025 by Games That Weren’t, following the discovery of a final development build dating from the point of cancellation in early 2000. Developed by HotGen for Capcom and […]

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Mole Mania DX – Game Boy Classic Gets a Color Upgrade

Originally released in 1996 for the Game Boy, Mole Mania was one of Nintendo’s hidden puzzle gems. Starring Muddy Mole on a quest to rescue his family, the game offered over 200 screens of clever puzzles but remained overshadowed by bigger Nintendo hits of its era. Now, fans can experience it in a whole new […]

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Infinity – A Revived GBC Game With Newly Composed Music From Yuzo Koshiro

Infinity, the long-lost Game Boy Color RPG, finally opens for pre-orders on September 30th, 2025 through Incube8 Games. Originally developed from 1999 to 2001 by Affinix Software, Infinity was designed to push Nintendo’s handheld to its absolute limits. But as the market shifted to the Game Boy Advance, the project was canceled in 2002 and […]

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Rayman Returns on Game Boy Color with ModRetro Release

To celebrate Rayman’s 30th anniversary, ModRetro has brought the Game Boy Color classic back with a brand-new physical release. Originally launched in 2000, this handheld entry offered a unique 2D adventure tailored for the system’s limited hardware, with over 30 levels of platforming, secret areas, and the charm that made Rayman a fan favorite. The […]

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Final Fantasy Adventure DX Brings the Classic to Game Boy Color

The original Final Fantasy Adventure on the Game Boy has just received a fresh coat of paint with the release of Final Fantasy Adventure Color. Created by theadamrippon, this hack transforms the 1991 action RPG into a full Game Boy Color experience, giving fans the chance to revisit the classic with vibrant visuals. Known as […]

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The Cult of Blood Brings Castlevania-Style Action to Game Boy Color – Now on Kickstarter

The Cult of Blood is a new action-platformer in development for the Game Boy Color by Dancing Mad Studios. The story is based on J. Sheridan LeFanu’s classic vampire tale Carmilla, while the gameplay takes clear inspiration from Castlevania. Players take on the role of Isaia Lecardi, armed with the Spear of Destiny, battling through […]

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Final Fantasy Legend III DX – A Classic Game Boy RPG in Color

Following the DX releases of Final Fantasy Legend and Final Fantasy Legend II that I covered before, the third entry has now received the same treatment. Final Fantasy Legend III DX was released on September 3, 2025, adding full Game Boy Color support to the original monochrome game from 1993. Like the previous hacks, the […]

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OutRun GB – Out Today! – Game Review

The Game Boy Color didn’t see many true arcade-style racing experiences, which makes OutRun GB stand out even more. This fan-made take on Sega’s iconic racer delivers a surprisingly authentic and fun experience that feels right at home on Nintendo’s handheld. Gameplay and Visuals Developed in GB Studio by EGVroom (Shane MᶜCafferty), OutRun GB immediately […]

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