F-Zero X Reaches 97.25% Decompilation

The Nintendo 64 classic F-Zero X has reached a major milestone, now sitting at 97.25% decompiled according to decomp.dev. The project, tracked publicly on decomp.dev, shows that nearly the entire game’s codebase has been successfully reverse engineered into human-readable source code. With just a small percentage remaining, the finish line is clearly in sight. Decompilation […]

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The MiSTer FPGA N64 “Super Turbo” Core: Pushing to 125MHz

The MiSTer FPGA project has reached a new milestone in retro hardware recreation with the community-driven release of the 125MHz Nintendo 64 CPU core. Building on the foundations laid by lead developer Robert Peip, this “94MHz+” experimental build pushes the DE10-Nano’s Cyclone V FPGA to its practical limits, offering a significant performance boost for the […]

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Bangai-O Returns in English on Nintendo 64

A brand-new English translation patch has just been released for Bakuretsu Muteki Bangai-O on the Nintendo 64, bringing Treasure’s explosive cult classic to a wider audience. Originally released in Japan in 1999, Bangai-O is a chaotic side-scrolling shooter packed with screen-filling explosions, wild combo systems, and pure arcade energy. While many players outside Japan first […]

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Ranma ½ Kart 64 Gives Mario Kart 64 an Anime Makeover With Spanish Voices

Ranma ½ Kart 64 is a ROM hack created by Arian Ventura that reimagines Mario Kart 64 through the lens of the classic anime series Ranma ½. Rather than changing how the game plays, the project focuses on transforming its identity, turning the familiar kart racer into a crossover experience that feels firmly rooted in […]

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Mario Kart 64 Amped Up 3.20 & 3.21 Hotfix Now Available

The beloved fan-made modification Mario Kart 64 Amped Up has just received a fresh pair of updates for the holiday season. Version 3.20, released recently, brings festive flair to the classic racer with a suite of Christmas-themed costumes, including optional Santa and elf outfits for various characters, adding a cheerful seasonal twist to the game’s […]

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MiSTer FPGA N64 Core Achieves 100% Accuracy in System Benchmarking

Recent updates to the Nintendo 64 (N64) core for the MiSTer FPGA platform have marked a significant milestone in hardware emulation accuracy. According to the latest developments, an “unstable” version of the core has achieved a perfect 100% success rate on the N64 system test benchmarking tool, surpassing the 99% accuracy rate of the current […]

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8BitDo Reveals Limited Edition 8BitDo 64 Controllers for Analogue 3D

We literally just published an article about Analogue announcing their own Funtastic colorways for the Analogue 3D, and only minutes later 8BitDo followed up with a surprise of their own. The company has revealed a full line of limited edition 8BitDo 64 controllers designed specifically for the Analogue 3D, all styled after the classic Funtastic […]

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Viewpoint 2064 Translation Patch Released

A new fan translation patch has arrived for Viewpoint 2064, the unreleased Nintendo 64 sequel to Sammy Corp’s Neo Geo shooter. Developed by Sammy and Racdym, the game switches the original’s isometric 2D look for a fully 3D presentation, while still restricting movement to a horizontal 2D plane. A lock-on system lets players target enemies […]

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Viewpoint 2064 Master Build Finally Released After 25 Years

After more than two decades in lost-media limbo, the master build of Viewpoint 2064 has finally surfaced, giving Nintendo 64 fans their first real look at the near-finished version of this long-canceled shooter. Originally shown at SpaceWorld 1999, Viewpoint 2064 was planned as a 3D reimagining of the Neo-Geo classic, shifting from isometric shooting to […]

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Analogue 3D Everdrive Support is headed in the right direction

Krikzz, the maker of the Everdrive flash carts, has received his Analogue 3D and began working immediately on providing support. In a post on X, he shares a video of an Everdrive booting and loading Super Mario 64, and quotes: “Work in progress… So far it looks like it can be fixed by software patch.“ […]

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