The Third of the Third: Unpacking the 3SX Native PC Port of Street Fighter III 3rd Strike

The 3SX project (also known as “The Third of the Third”) is an open-source development effort hosted on GitHub by the crowded-street organization. It is a native port of Street Fighter III: 3rd Strike designed for modern platforms, including Windows, macOS, and Linux.+1 Technical Origin Unlike most ways to play the game on PC (which […]

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Pyrite64 N64 Engine

Pyrite64 is an open-source game engine and visual editor designed to simplify development of native games for the Nintendo 64. Created by developer HailToDodongo, the project aims to remove much of the complexity traditionally associated with N64 homebrew while still targeting real hardware rather than emulation-only experiences. Purpose and Design Goals Pyrite64 was built to […]

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PocketQuake: The Analogue Pocket Port

The GitHub repository thinkelastic/PocketQuake is a dedicated source port of the original 1996 Quake engine, specifically optimized for the Analogue Pocket. Unlike traditional software emulation, this port leverages the handheld’s unique architecture to provide a native, high-performance gameplay experience. Technical Implementation The Analogue Pocket is primarily known for its FPGA (Field-Programmable Gate Array) technology, which […]

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PCN – Weekly News Video Ep186 + Source List

01:06 PGM/IGS Core MiSTer 03:09 More TAITO SJ games MiSTer 04:30 Tutankham MiSTer 05:37 CPS3 FPGA 06:28 SuperStation One Updates 08:03 Update All 2.5 MiSTer 09:14 MiSTer MultiSystem2 Big Updates 12:07 C128 and PCXT MiSTer 12:55 Countertop Arcade MiSTer 13:54 MiSTer Organize 14:38 Unstable and Test Builds MiSTer 14:55 Analogue 3DOS Update and Limited Editions […]

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Polygame Master (PGM/IGS) Development Begins for MiSTer FPGA

Work has begun on a PolyGame Master (PGM) core for the MiSTer FPGA. Currently, there is only one MRA file available, and after trying that with a compiled version of the core, it only booted to a black screen. A GitHub repository by siuildransi is dedicated to developing the IGS PolyGame Master arcade system core […]

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Mario Kart Wii Deluxe v10.0: The Ultimate 752-Track Racing Odyssey

The latest evolution of the Mario Kart Wii Deluxe project, Version 10.0, represents a significant technical milestone for the custom track community. Released in February 2026 by FJRoyet and the Deluxe Team, this update expands the game’s library to a total of 752 tracks and 10 battle arenas, utilizing the Pulsar engine to push the […]

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PCN – Weekly News Video Ep185 + Source List

00:50 SuperStation One Updates03:13 MiSTer Pi04:01 Big Jotego Update CPS, NGPC, Out Run and More MiSTer, Analogue Pocket & More08:28 04 GAMELORD Fantasy Retro Console MiSTer09:37 Bubble Universe Core MiSTer10:44 Unstable and Test Builds MiSTer11:16 New Analogue 3D Prototype Colours12:59 Game Bub Update15:23 386 FPGA Core16:13 SEGA Saturn CDX17:51 11 OpenTendo Game Boy Advance (OpenGBA)18:22 […]

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Game Bub Progress Report: Injection-Moulded Docks and the Road to Mass Production

Game Bub Update: Injection Molding Underway and New Manufacturing Partnership Announced Game Bub, the open-source FPGA retro-emulation handheld, has released its February manufacturing update, highlighting significant progress in hardware production and a strategic shift in its supply chain. Mechanical Design and Injection Moulding Following the finalization of mechanical designs in January, stainless steel molds for […]

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Astro Fighters 2: A Dive into the New Bullet Hell Sequel

The shoot-’em-up (shmup) genre is seeing a fresh addition with Astro Fighters 2, the sequel to the original Astro Fighters. Developed and published by Paul Connor, this one-man project brings a modern twist to classic vertical arcade action. While it stays true to the roots of the genre, it introduces several unique mechanics that set […]

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