You Have 10 Seconds to Comply: The RoboCop Mega Drive Project Looks Even More INCREDIBLE.

Growing up in London, UK, RoboCop was big; the movie was a cult classic which we all watched, even though we were well under age at the time. Then came the arcade game that blew us away even more. The year 2025 is not slowing down, as Monster Bath Games is working on bringing the […]

Continue Reading

40th Anniversary: SEGA Master System Gets FREE Game ‘Astro Climber’! – Updated 20251007

The developer Adam (known as @badcomputer0 on socials) has confirmed that his new game, Astro Climber, will be released for free digitally on October 20th. This release is set to be a celebration of the 40th anniversary of the SEGA Mark III’s (the Japanese version of the Master System) original launch. Original Article Below Remember […]

Continue Reading

What’s Fixed? The MiSTer SEGA Saturn Core Just Received a Major Update! Via Update All!

FPGA Core developer srg320 has rolled out a massive update to the Sega Saturn core, bringing fixes and refinements across graphics, sound, and system timing. This update significantly boosts accuracy and compatibility, tightening the Saturn experience closer to original hardware performance. Graphics improvements are extensive. Sprite and display issues were resolved in ST-V Taisen Tanto-R […]

Continue Reading

Mega Drive Soundtracks Sound More Mega! (You Need to Hear These)

Diggo Silva is doing a smashing job with his various SEGA Mega Drive soundtrack remixes! His arrangements, often created using the Furnace tracker, truly capture the iconic FM synthesis sound of the console. Welcome to the 16-Bit party! Check out a few hand-picked examples below. Make sure the sound is up, because it’s time to […]

Continue Reading

Parodius: A New Mega Drive/Genesis Project Takes Shape – UPDATED 20250926

This development update details significant progress on Mega Parodius, focusing on new HUD elements (power-up line, score, lives) and weapon systems, including missiles with ground-following mechanics, double shot, and variable-width lasers (which utilize the foreground plane to avoid sprite limits, though this required complex coding for plane-wrapping and collision). Performance was boosted by converting horizontal […]

Continue Reading

Arcade Classic Crime City is Being Ported to the Sega Mega Drive!

Master Linkuei has revealed their latest project, and this time they are bringing a classic arcade experience home to the Mega Drive. This is the Taito classic, “Crime City,” a side-scrolling run-and-gun action game similar to Rolling Thunder. The game has a great vibe and an even better soundtrack. Seriously, the soundtrack is one of […]

Continue Reading

Dragon Quest 8 Dreamcast – No Way!

A prominent figure in the Dreamcast homebrew and porting development community, Falco Girgis, shared a video via an X post, showing a scene from Dragon Quest 8 on the SONY PlayStation 2 running on the SEGA Dreamcast. Hopefully, this will turn into a fully-fledged port, similar to Falco’s previous GTA ports. Either way, this looks […]

Continue Reading

“It’s still far from complete accuracy” Says the MiSTer FPGA SEGA Saturn Core Developer

​Recently, the SEGA Saturn core for the MiSTer FPGA has received a lot of praise for how accurate it is in being close to the original hardware. It’s without a doubt one of my favourite cores on the MiSTer. It is, in fact, how I got to grow a new appreciation for the system. Below, […]

Continue Reading

It Goes Deeper – New Information on the ‘SEGA Initiated’ Police Raid

Here is the a link to an earlier article. A recent update from the Video Game Preservation Museum points out that according to the Police and Criminal Evidence Act (PACE) 1984, section 16(1), only a constable can apply for and execute a search warrant, and this power cannot be delegated to private persons. The reseller’s […]

Continue Reading

Boogermann Is Resurrecting ‘119’ with a New FPGA Core

A new game enters the BoogerVault™ An arcade game, recently preserved by the MAME project, is also getting an FPGA Gaming makeover. We’re seeing the first signs of life from an FPGA core for the obscure SEGA/Coreland title, 119, a project that was started over the weekend by developer Boogermann. He’s already got some graphics […]

Continue Reading